(06)Case study TV spots · 2025 to 2026 · Digital Union

Jackpot City

Problem
The Canada spot was made in Maya and Redshift, at 35 to 45 minutes a frame. It went to a cloud render farm twice.
Constraint
The comp still needed Redshift's passes, and the Maya work had to come across.
What I built
A USD route from Maya into Unreal, and the pass list rebuilt in the Movie Render Graph. A world that swaps per version, with South African landmarks I modelled by hand, Ponte City among them. Moving people, grass, interior-mapped windows and stadium crowds on vertex animation textures.
Result
The South African versions rendered over a weekend on the studio's own machines, at about 4 minutes a frame, with no farm bill. They aired on TV in South Africa and across Africa.
The spot: the F1 car through the city
(06)In the editor Two clips
(07)Contact Johannesburg, South Africa

Get in touch

Email
sibanesihleshezi@gmail.com
Phone
+27 61 589 5165
Sibanesihle Shezi · Johannesburg All work